#include "Cursor.h"

namespace Lame3d
{
	Cursor::Cursor(const std::string &tName)
			: size(.1, .1), textureName(tName)
	{
	}
	
	Cursor::~Cursor()
	{
	}
	
	Point2d& Cursor::Size()
	{
		return size;
	}
	
	const Point2d& Cursor::Size() const
	{
		return size;
	}
	
	std::string& Cursor::TextureName()
	{
		return textureName;
	}
	
	const std::string& Cursor::TextureName() const
	{
		return textureName;
	}
}
